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Hexicon: Strategy Word Game

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Devlog

  • Devlog #002: Analytics
    January 21, 2020 by Spiralburst Studio
    Many decisions go into creating products or games that users enjoy, and a good analytics system is often behind them. In a nutshell, analytics itself is the process of collecting and interpreting data... Continue reading
  • Improving Hexicon's In-App Shop
    December 18, 2019 by Spiralburst Studio#Design, #Design Process, #Shop
    In building Hexicon, we’ve always wanted to avoid unpredictable full screen ads that completely interrupt the user experience. As a result, we’ve leaned heavily into the concept of rewarded ads, i... Continue reading
  • Hexicon Reaches 500 Downloads!
    December 09, 2019 by Spiralburst Studio#Announcement
    Hi itch.io! First devlog post for Hexicon. We launched our open beta early in November, and we're excited to say that we recently hit the 500 downloads mark! Even more insane is that we now have aroun... Continue reading
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