Grow and organize your crops to survive winter in this puzzly engine-builder inspired by autobattlers.

  • Strategize with over 36+ crops with unique abilities
  • Story Mode with 30+ levels to unlock new pieces
  • Weekly Challenges with randomized sets of crops and events

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(+1)

I really like this game!

So my obligatory question:
Will there be a windows version (exe) or will this stay html only?

I don't really get invested in html or android games, unfortunately.

Thanks, that's great to hear!

We are planning Android and iOS versions, and we're also looking into PC. It's technically possible with the framework we use, but we need to play around with it more. If we can get it to work, then yes!

Thanks, I hope you can get it to work then. :)

(1 edit) (+1)

I'm about to report a couple of bugs, so I want to stress the fact that this game is great.  I'm completely invested, I'm yelling "what do you mean you won't sell me bananas!" at the screen, I am here for this.

So I'm mentioning the following only because I want to see a great game get better.  (The first couple are sort of game-stopping; the others are less so, or just cosmetic.)

  • Crops that expand can expand onto arid soil.  That wouldn't be so bad except that the game won't let you do anything while that's true--you can't move other things around or sell other things to make room to get them off the soil, for instance.  Well, there's one thing you can do, which is sell the thing that's on the arid soil; but if (as just happened to me) it happens twice--corn spawns a kernel onto arid soil, and cabbage expands onto it--then you can't sell either one (because if you try, the other one is still "a thing on arid soil").
  • Year 4, Level 5 ("Harsh Winter") requires 3000 points to survive after the ninth turn...but also after the fifth turn.  That seems unintentional, i.e. I'd've thought that you need some smaller number by the fifth turn, because I can't imagine getting 3000 points in five turns.  But maybe I'm just not trying hard enough?
  • When you select the "broken clock" as a relic, the game adds another turn to the end...but winter doesn't move, so you never get to the ninth turn.  (I wasn't sure if that was intentional--certainly the clock is broken!--but it's not how it works when you get to the level where you start with it.)
  • The description of the plow is that it uproots adjacent crops, whereas what it actually does is clear arid soil.
  • The circled numbers in the mouseover for the winter snowflakes a little small, and run off the edges--that's especially a problem when it makes the first digit of a four-digit number unreadable (and you can't tell whether you need 2000 or 3000 to survive).

OK, that's way more complaining than a game this good needs.  Back to the farm for me.  Thanks again for a really fun game!

Thank you so much for this feedback! Really happy you are liking the game, that means a lot. 

Some responses!

Story Mode bugs (Arid Soil, Broken Clock): Great find, story mode is a very new feature so it has not been tested as much yet! Will get these fixed soon.

Winter bugs and UI issues: Improved in our test build! Scores will be varied as intended (and scaled more appropriately for early levels), and there will be a mini tooltip that shows the score requirements persistently. Probably going to change the iconography a bit for points and money so the tiny circles will get changed later

Plow Description: Whoops, this was actually the original description for a crop or relic that would unroot stuff. That will still be coming eventually.

Thanks again and there's also a feedback survey in the settings menu if you ever have other types of feedback : )